
Aaron Barton
Deep Core Mining Inc. Caldari State
7
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Posted - 2012.06.11 22:33:00 -
[1] - Quote
Morwen Lagann wrote:CCP Huskarl wrote:Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it I'm going to assume (possibly incorrectly) that you're part of the group doing the V3ing of ships - if so, could you please explain why the Amarr and Minmatar T2 ships departed from the scheme used by the Gallente and Caldari T2 ships? Caldari and Gallente T2 ships are colored and marked by the R&D corporation that invented the original (Ishukone, Kaalakiota, and Lai Dai for Caldari; CreoDron, DuVolle and Roden for Gallente), but the Amarrian and Minmatar T2 ships use other entities instead - Sarum and Ardishapur Families instead of Carthum and Viziam for the Amarr, and Brutor and Sebiestor Tribes instead of Boundless Creatiion and Core Complexion for the Minmatar. What gives?
I've noticed this too. And I'm still kinda wavering if I like this different scheme.
But from a lore perspective, it makes a good bit of sense. A very basic social organizational unit for the Caldari is the corporation so it would make sense that the T2 ships reflect this. With the Amarr, you have the holders and their houses. I've read that House Sarum is the patron of Carthum Conglomerate and House Ardishapur is the patron of Viziam. And the Khanid Kingdom for Khanid Innovation. With the Minmatar, you have the tribe. And similar to the Amarr, a tribe is associated with a corporation. It's not so clear-cut with the Gallente, but since theirs is a capitalistic society - and not feudal like the Amarr or tribal like the Minmatar - it makes more sense they follow the Caldari in the T2 scheme.
But the Quantum Rise trailer throws a kink into the mix. The Amarr ships were of House Kador. While I realize the trailer was made before the introduction of logos, the pics from CCP of different Amarr ships with different logos and matching color schemes makes me think that were the Quantum Rise trailer made today, the Amarr ships in it would sport the Kador logo and have the Kador color scheme.
Now, as far as I could tell, all the Amarr ships in the trailer were T1. And given CCP's plans/hopes for different ship skins, we might have a situation of conflicting/incompatible ship skins. T1, T2, house. Right now, the T2 and house are the same. But lore wise, not every house ship is a T2 ship while every T2 ship is a house ship. What if a player wants a Sarum ship skin but not a Carthum Conglomerate one? A Carthum ship skin but not a Sarum? Or a Kor-Azor ship skin, that doesn't have an associated T2 ship skin? To those interested in role playing - or just playing a bit with the lore - via ship skins, their options are reduced with the Amarr and the Minmatar. They'll have every T2 ship skin available but not a distinct ship skin for some houses and tribes.
On the one hand, I can understand a corporation's pride in a patron or associate such that it'll sport the corresponding logo and color scheme. But on the other hand, player choice is potentially reduced. So I'm still iffy on the subject. All I ask is that CCP is aware of this and gives it due consideration.
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Aaron Barton
Deep Core Mining Inc. Caldari State
7
|
Posted - 2012.06.11 22:45:00 -
[2] - Quote
Ganthrithor wrote:Vaga needs its dragon ears back.
Angel ships still need to be v3'ed.
The Core Complexion shaders need to be tweaked a bit. I like the black / bluepurple colors but most of the time it makes the hulls look like silhouettes, which is kind of unfortunate. Maybe a nice titanium grey would be better? Personally I think Ti grey with lighter grey accents and blue-white (or maybe orange-white) lights would look bad ass.
Might get flayed alive for this, but if the Vagabond does get its dragon ears back, they should be changed to the rectangular ones the other Thukker Mix ships.
Or just make all the Thukker Mix ships Boundless Creation and vice versa and match up the solar panels. |